New Pilot – Ship Fitting
“A good pilot can make an average ship work. A good fitting can make an average pilot survive.”
One of the biggest mistakes new pilots make is assuming that a more expensive ship automatically performs better. In EVE Online, your fitting is just as important as the hull itself.
A properly fitted Venture can outperform a badly fitted Retriever. A well-fit combat frigate can destroy ships worth ten times as much. Learning the basics of ship fitting is one of the most valuable skills you can develop.
What is a Ship Fit?
A fit is simply the combination of modules, rigs, ammunition and drones installed on your ship.
Think of the hull as the chassis of a car.
The modules determine what the ship actually does.
Every fit should have one clear purpose.
Examples include:
- Mining
- Hauling
- PvE combat
- PvP combat
- Exploration
- Salvaging
- Fleet boosting
Trying to build one ship that does everything usually results in a ship that does nothing well.
Remember: Fit for a purpose.
The Golden Rule of Ship Fitting
Always fit your ship around its bonuses.
Every ship in EVE receives bonuses to certain weapons or activities.
For example:
A Venture receives bonuses to:
- Mining lasers
- Gas harvesting
A Caracal receives bonuses to:
- Missile launchers
A Thorax receives bonuses to:
- Hybrid turrets
If your ship gives bonuses to missiles, don’t fit lasers.
If your mining ship gives bonuses to mining, don’t try turning it into a combat ship.
The ship is telling you how it wants to be flown.
Understanding Module Slots
Every ship has four main fitting areas.
High Slots
These are your primary tools.
Examples:
- Mining Lasers
- Strip Miners
- Ice Harvesters
- Turrets
- Missile Launchers
- Probe Launchers
- Salvagers
- Cloaking Devices
For miners, High Slots usually contain your mining equipment.
Mid Slots
Mid slots generally improve utility.
Common modules include:
- Shield Extenders
- Shield Hardeners
- Survey Scanner
- Afterburner
- Microwarpdrive
- Shield Boosters
- Warp Scramblers
- Target Painters
Mining ships often use these slots for tank and quality-of-life improvements.
Low Slots
Low slots generally improve your ship’s performance.
Examples include:
- Mining Laser Upgrades
- Damage Control
- Reinforced Bulkheads
- Armour Repairers
- Inertial Stabilizers
- Expanded Cargoholds
For most mining ships these slots are a balance between increasing yield and increasing survivability.
Rig Slots
Rigs provide permanent bonuses.
Examples include:
- Mining yield improvements
- Shield improvements
- Capacitor improvements
- Drone bonuses
- CPU improvements
- Powergrid improvements
Unlike normal modules, rigs are destroyed if removed.
Don’t install expensive rigs unless you’re happy accepting that risk.
CPU and Powergrid
Every module requires fitting resources.
Your ship has two limits:
CPU
- Electronic capacity
Powergrid
- Electrical output
If you exceed either limit, the module cannot be fitted.
Ways to solve fitting problems include:
- Train fitting skills
- Use Compact variants
- Use fitting rigs
- Use CPU or Powergrid modules
- Choose different modules
Don’t immediately assume a fit is impossible.
Shield Tank vs Armour Tank
Almost every combat ship prefers one type of tank.
Shield ships generally use:
- Mid slots for defence
- Low slots for damage
Armour ships generally use:
- Low slots for defence
- Mid slots for utility
Mining barges and exhumers almost always use shield tanks.
Avoid mixing shield and armour modules.
Half a shield tank plus half an armour tank usually equals no tank at all.
Don’t Sacrifice All Your Tank
Many new miners chase maximum yield.
This usually ends badly.
Removing all defensive modules for another Mining Laser Upgrade may gain a small amount of extra ore, but dramatically increases your chances of being destroyed by suicide gankers.
A slightly lower yield that allows you to survive is almost always the better choice.
Dead miners earn zero ISK.
Capacitor
Many modules consume capacitor.
Examples:
- Shield Boosters
- Armour Repairers
- Microwarpdrives
- Active Hardeners
- Warp Disruptors
If your capacitor reaches zero:
- Active modules stop working
- Repair modules switch off
- Propulsion shuts down
Not every ship needs to be capacitor stable.
For many activities, having enough capacitor for several minutes is perfectly acceptable.
Ammunition and Charges
Many modules require ammunition or charges.
Examples include:
- Missiles
- Hybrid Charges
- Laser Crystals
- Mining Crystals
- Nanite Repair Paste
- Scripts
- Cap Booster Charges
Always check your cargo before undocking.
Forgetting ammunition is an embarrassing mistake every pilot makes—usually only once.
Drones
Many ships can launch drones.
Common drone types include:
- Mining Drones
- Light Combat Drones
- Medium Combat Drones
- Heavy Combat Drones
- Salvage Drones
- Logistics Drones
For miners, light combat drones are usually your first line of defence against NPC pirates.
Never forget to recall your drones before warping away.
Tech Levels
Modules come in different technology levels.
Meta Modules
Often called Compact, Enduring or Scoped variants.
Benefits:
- Easier fitting
- Lower skill requirements
- Lower capacitor use
Excellent for new pilots.
Tech I
Cheap and widely available.
Perfect while learning.
Tech II
Generally stronger than Tech I.
Require higher skills.
Usually become your long-term goal.
Faction, Deadspace and Officer Modules
Very powerful.
Also very expensive.
Do not fit these until you fully understand the risks involved.
Never undock something you cannot afford to lose.
Save Your Fits
The fitting window allows you to save ship fittings for later use, import fits from other players, and browse CCP’s Community Fittings.
Keeping saved fits makes replacing lost ships much faster.
LSE Recommendations
At Last Stand Enterprises we recommend that new pilots:
- Use corporation-approved fits.
- Ask experienced members before changing modules.
- Prioritise survivability over maximum yield.
- Train fitting skills early.
- Upgrade to Tech II modules gradually.
- Learn why a fit works instead of simply copying it.
Understanding your fit is far more valuable than memorising one.
Final Thoughts
Ship fitting is one of EVE Online’s deepest mechanics.
At first it can feel overwhelming, but every experienced pilot started exactly where you are now.
Start with proven fits, learn what each module does, and gradually begin making small improvements yourself.
Before long you’ll stop asking, “What should I fit?” and start asking, “What am I trying to achieve?”
That’s when you truly begin mastering ship fitting.